Bee Bussell

Game Designer • Content Creator • Software Engineer

FireFly

TN Gorilla

Technical Designer of Knoxville eSport Broadcasts

SneakerNet

A Brief Hiking Trip

Bee:

Programmer

Game Designer

Artist

Web Developer

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Bee Programmer Game Designer Artist Web Developer

Illustrated by Noel Bussell

About The Bee

I am a lot of things, and it’s kinda crazy. I grew up making calculator games for my friends in middle school, which slowly evolved into iPad games, and random encryption apps for my friends to share secret messages.

I got a degree in Computer Science from the University of Tennessee, and since then, I have continued building things using the skills I learned from that experience.

I aim to create things that can be enjoyed by people who want to be changed. I want to create games that change people and make them see the world differently, even if it’s in the smallest of ways. For me, media of all kinds have always impacted and changed me. My goal is to create something that impacts someone else the way the stores I grew up with impacted me.

Roles I’ve Played

Video Editor

SeventhStory Productions

Worked with a team of seasoned professionals to edit corporate video content. On set, I operated cameras, ran lights, and learned what it takes to run a clean, efficient production.

AdobeDesignProduction MindsetTeam Player

Intern Software Developer

PrintingSolutions

Designed and shipped WordPress eCommerce sites. Developed many custom plugins, and honed skills in front-end design.

WordPressPHPJSAWSSEOWooCommerce

Freelance Developer

DataAnnotation

Contributed to the training of large language models by editing, generating, and documenting structured data across a range of technical domains.

PythonC++ReactGodotUnity

Technical Director

Tennessee Gorilla Productions

Designed and led live-stream production for Knoxville’s biggest eSports events. Designed custom overlays and solutions for automating the collection of stats and player information.

Graphic DesignFull StackAPIOBSCommunity Management

Things I’ve Built

Disorientation

Solo Project

A JavaScript-based arcade game featuring a procedurally generated maze that actively adapts against the player. Originally built in high school and later upgraded with cleaner architecture and modern polish to reflect current development skills.

JavaScriptProcedural GenerationAlgorithmsWeb Games

Seventh Story Studios!

Solo Project

Delivered a full website overhaul for Seventh Story, including custom booking functionality for studio reservations and performance improvements that reduced load times through modern optimization techniques. Managed both feature development and visual refinements to align with the client’s goals and brand identity.

WordPressPHPDesignFull Stack DevelopmentPerformance Optimization

FireBox

Team Lead

Led a team of classmates in creating a 2D fighting game in the Godot engine. Designed a custom input buffer system and core mechanics inspired by traditional fighting-game fundamentals, focusing on clean movement, responsive combat, and recognizable “shoto” archetype abilities.

GDScriptGame DesignTeam LeadershipVFXAgile

PyGamer Replay

Solo Project

Developed a Python automation script for OBS Studio that captures, saves, and stitches instant replays on the fly using FFmpeg. Designed for live tournament broadcasts, enabling single-button highlight compilations per player with seamless, low-memory playback on stream to boost production quality and viewer excitement.

PythonOBS ScriptingFFmpegAutomationEsports ProductionReplay Systems

FireFly

Solo Project

A momentum-driven 2D platformer built in Godot 4, where fast, fluid traversal unlocks glowing speed states and dynamic movement expression. Designed, coded, and animated from scratch. Currently developing a three-hub structure with narrative beats and handcrafted challenge routes.

GodotShader ProgrammingGame FeelProject Architecture

BlueKit2D

Solo Project

Architected and implemented a lightweight 2D game engine in C++ (BlueKit2D) including a custom SDL-wrapper library, enabling high-performance I/O and rendering for experimental game development. Built core engine subsystems, asset management, input handling, and published the framework as an open-source toolkit for modular game creation.

C++Game EngineSDLECSSystems Design

GLRA Vote-Ins!

Solo Project

Built a custom integration that syncs Twitch Channel Point redemptions with an online database to power real-time voting overlays on stream. Viewers could use points earned by watching to vote for which players would be invited, with results updating instantly during lead-up events to drive engagement and hype.

PythonJavaScriptDesignFull StackCommunity EngagementReal Time Systems

And a couple other trinkets and tools that you can find on:

What I’ve been Working On

What I'm up to

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